Top Publications

Our curated list of publications, indicating focus on quality and productivity, is publicly available online.

(Although bibliometrics do not tell the whole story, they still count for an awful lot of hiring and promotion decisions, so here is an example of the contribution we have in this area.)

2017

Granula: Toward Fine-grained Performance Analysis of Large-scale Graph Processing Platforms.
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The OpenDC Vision: Towards Collaborative Datacenter Simulation and Exploration for Everybody.
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Modeling, analysis, and experimental comparison of streaming graph-partitioning policies.
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2016

LDBC Graphalytics: A Benchmark for Large-Scale Graph Analysis on Parallel and Distributed Platforms
  • Alexandru Iosup,
  • Tim Hegeman,
  • Wing Lung Ngai,
  • Stijn Heldens (U. of Twente),
  • Arnau Prat-Perez (UPC, Barcelona, Spain),
  • Thomas Manhardt (Oracle Labs, CA, USA),
  • Hassan Chafi (Oracle Labs, CA, USA),
  • Mihai Capota (Intel Labs, OR, USA),
  • Narayanan Sundaram (Intel Labs, OR, USA),
  • Michael J. Anderson (Intel Labs, OR, USA),
  • Ilie Gabriel Tanase (IBM TJ Watson, NY, USA),
  • Yinglong Xia (Huawei Research America, CA, USA),
  • Lifeng Nai (Georgia Tech, GA, USA),
  • Peter A. Boncz (CWI Amsterdam and VU Amsterdam)
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Design and Experimental Evaluation of Distributed Heterogeneous Graph-Processing Systems
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Towards the Next Generation of Large-Scale Network Archives.
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When Game Becomes Life: The Creators and Spectators of Online Game Replays and Live Streaming.
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2015

An Empirical Performance Evaluation of GPU-Enabled Graph-Processing Systems.
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Mnemos: Self-Expressive Management of Business-Critical Workloads in Virtualized Datacenters
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Socializing by Gaming: Revealing Social Relationships in Multiplayer Online Games
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V for Vicissitude: The Challenge of Scaling Complex Big Data Workflows
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Toxicity detection in multiplayer online games.
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Area of Simulation: Mechanism and Architecture for Multi-Avatar Virtual Environments.
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Statistical Characterization of Business-Critical Workloads Hosted in Cloud Datacenters.
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An Availability-on-Demand Mechanism for Datacenters.
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2014

How Well Do Graph-Processing Platforms Perform? An Empirical Performance Evaluation and Analysis.
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An experience report on using gamification in technical higher education.
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Benchmarking graph-processing platforms: a vision.
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IaaS Cloud Benchmarking: Approaches, Challenges, and Experience.
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Analyzing Implicit Social Networks in Multiplayer Online Games.
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Massivizing online games using cloud computing: A vision.
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Modeling Avatar Mobility of Networked Virtual Environments.
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Characterization of Human Mobility in Networked Virtual Environments.
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Towards Benchmarking IaaS and PaaS Clouds for Graph Analytics.
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2013

Procedural content generation for games: A survey.
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The Failure Trace Archive: Enabling the comparison of failure measurements and models of distributed systems.
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Scheduling Jobs in the Cloud Using On-Demand and Reserved Instances.
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A Periodic Portfolio Scheduler for Scientific Computing in the Data Center.
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Exploring portfolio scheduling for long-term execution of scientific workloads in IaaS clouds.
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Massivizing Multi-player Online Games on Clouds.
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2012

An Analysis of Provisioning and Allocation Policies for Infrastructure-as-a-Service Clouds.
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Benchmarking in the Cloud: What It Should, Can, and Cannot Be.
  • Enno Folkerts,
  • Alexander Alexandrov,
  • Kai Sachs,
  • Alexandru Iosup,
  • Volker Markl,
  • Cafer Tosun
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The Game Trace Archive.
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ExPERT: Pareto-Efficient Task Replication on Grids and a Cloud.
  • Orna Agmon Ben-Yehuda,
  • Assaf Schuster,
  • Artyom Sharov,
  • Mark Silberstein,
  • Alexandru Iosup
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An analysis of online match-based games.
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2011

Performance Analysis of Cloud Computing Services for Many-Tasks Scientific Computing
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On the Performance Variability of Production Cloud Services.
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Identifying, analyzing, and modeling flashcrowds in BitTorrent.
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Grid Computing Workloads.
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Dynamic Resource Provisioning in Massively Multiplayer Online Games.
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A new business model for massively multiplayer online games.
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2010

A Model for Space-Correlated Failures in Large-Scale Distributed Systems.
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Analysis and modeling of time-correlated failures in large-scale distributed systems.
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The Failure Trace Archive: Enabling Comparative Analysis of Failures in Diverse Distributed Systems.
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The performance of bags-of-tasks in large-scale distributed systems.
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BTWorld: towards observing the global BitTorrent file-sharing network.
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Sampling Bias in BitTorrent Measurements.
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2009

Trace-based evaluation of job runtime and queue wait time predictions in grids.
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C-Meter: A Framework for Performance Analysis of Computing Clouds.
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2008

TRIBLER: a social-based peer-to-peer system.
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The Grid Workloads Archive.
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The performance of bags-of-tasks in large-scale distributed systems.
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A performance study of grid workflow engines.
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Inter-operating grids through Delegated MatchMaking.
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Efficient management of data center resources for massively multiplayer online games.
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On the characteristics of grid workflows.
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2007

On the dynamic resource availability in grids.
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Inter-operating grids through delegated matchmaking.
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The Characteristics and Performance of Groups of Jobs in Grids.
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Build-and-Test Workloads for Grid Middleware: Problem, Analysis, and Applications.
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2006

2Fast : Collaborative Downloads in P2P Networks.
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How are Real Grids Used? The Analysis of Four Grid Traces and Its Implications.
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Correlating Topology and Path Characteristics of Overlay Networks and the Internet.
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GRENCHMARK: A Framework for Analyzing, Testing, and Comparing Grids.
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Provisioning and Scheduling Resources for World-Wide Data-Sharing Services.
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On Grid Performance Evaluation Using Synthetic Workloads.
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