Top Publications

Our curated list of publications, indicating focus on quality and productivity, is publicly available online.

(Although bibliometrics do not tell the whole story, they still count for an awful lot of hiring and promotion decisions, so here is an example of the contribution we have in this area.)

2017

Granula: Toward Fine-grained Performance Analysis of Large-scale Graph Processing Platforms.
GRADES@SIGMOD/PODS 2017: 8:1-8:6
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The OpenDC Vision: Towards Collaborative Datacenter Simulation and Exploration for Everybody.
ISPDC 2017 (invited paper)
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Modeling, analysis, and experimental comparison of streaming graph-partitioning policies.
J. Parallel Distrib. Comput. 108: 106-121 (2017)
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An Experimental Performance Evaluation of Autoscaling Policies for Complex Workflows
ICPE 2017: 75--86 (Nominated for Best Paper Award)
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The SPEC Cloud Group's Research Vision on FaaS and Serverless Architectures
Second International Workshop on Serverless Computing (WoSC@Middleware 2017)
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2016

LDBC Graphalytics: A Benchmark for Large-Scale Graph Analysis on Parallel and Distributed Platforms
  • Alexandru Iosup,
  • Tim Hegeman,
  • Wing Lung Ngai,
  • Stijn Heldens (U. of Twente),
  • Arnau Prat-Perez (UPC, Barcelona, Spain),
  • Thomas Manhardt (Oracle Labs, CA, USA),
  • Hassan Chafi (Oracle Labs, CA, USA),
  • Mihai Capota (Intel Labs, OR, USA),
  • Narayanan Sundaram (Intel Labs, OR, USA),
  • Michael J. Anderson (Intel Labs, OR, USA),
  • Ilie Gabriel Tanase (IBM TJ Watson, NY, USA),
  • Yinglong Xia (Huawei Research America, CA, USA),
  • Lifeng Nai (Georgia Tech, GA, USA),
  • Peter A. Boncz (CWI Amsterdam and VU Amsterdam)
PVLDB 9(13): 1317-1328 (2016)
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Design and Experimental Evaluation of Distributed Heterogeneous Graph-Processing Systems
CCGrid 2016: 203-212
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Towards the Next Generation of Large-Scale Network Archives.
Euro-Par Workshops 2016: 571-579
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When Game Becomes Life: The Creators and Spectators of Online Game Replays and Live Streaming.
TOMCCAP 12(4): 47:1-47:24 (2016)
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2015

An Empirical Performance Evaluation of GPU-Enabled Graph-Processing Systems.
CCGRID 2015: 423-432
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Mnemos: Self-Expressive Management of Business-Critical Workloads in Virtualized Datacenters
IEEE Computer 48(7): 46-54 (2015)
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Socializing by Gaming: Revealing Social Relationships in Multiplayer Online Games
TKDD 10(2): 11:1-11:29 (2015)
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V for Vicissitude: The Challenge of Scaling Complex Big Data Workflows
CCGRID 2014: 927-932
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Toxicity detection in multiplayer online games.
NETGAMES 2015: 1-6 (Best Paper Award)
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Area of Simulation: Mechanism and Architecture for Multi-Avatar Virtual Environments.
TOMCCAP 12(1): 8:1-8:24 (2015)
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Statistical Characterization of Business-Critical Workloads Hosted in Cloud Datacenters.
CCGRID 2015: 465-474
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An Availability-on-Demand Mechanism for Datacenters.
CCGRID 2015: 495-504
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2014

How Well Do Graph-Processing Platforms Perform? An Empirical Performance Evaluation and Analysis.
IPDPS 2014: 395-404
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An experience report on using gamification in technical higher education.
SIGCSE 2014: 27-32
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Benchmarking graph-processing platforms: a vision.
ICPE 2014: 289-292
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IaaS Cloud Benchmarking: Approaches, Challenges, and Experience.
Cloud Computing for Data-Intensive Applications 2014: 83-104 (book chapter)
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Analyzing Implicit Social Networks in Multiplayer Online Games.
IEEE Internet Computing 18(3): 36-44 (2014)
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Massivizing online games using cloud computing: A vision.
ICME Workshops 2014: 1-4
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Modeling Avatar Mobility of Networked Virtual Environments.
MMVE@MMSys 2014: 2:1-2:6
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Characterization of Human Mobility in Networked Virtual Environments.
NOSSDAV 2014: 13
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Towards Benchmarking IaaS and PaaS Clouds for Graph Analytics.
WBDB 2014: 109-131
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2013

Procedural content generation for games: A survey.
TOMCCAP 9(1): 1:1-1:22 (2013)
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The Failure Trace Archive: Enabling the comparison of failure measurements and models of distributed systems.
J. Parallel Distrib. Comput. 73(8): 1208-1223 (2013)
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Scheduling Jobs in the Cloud Using On-Demand and Reserved Instances.
Euro-Par 2013: 242-254
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A Periodic Portfolio Scheduler for Scientific Computing in the Data Center.
JSSPP 2013: 156-176
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Exploring portfolio scheduling for long-term execution of scientific workloads in IaaS clouds.
SC 2013: 55:1-55:12
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Massivizing Multi-player Online Games on Clouds.
CCGRID 2013: 152-155
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2012

An Analysis of Provisioning and Allocation Policies for Infrastructure-as-a-Service Clouds.
CCGRID 2012: 612-619
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Benchmarking in the Cloud: What It Should, Can, and Cannot Be.
  • Enno Folkerts,
  • Alexander Alexandrov,
  • Kai Sachs,
  • Alexandru Iosup,
  • Volker Markl,
  • Cafer Tosun
TPCTC 2012: 173-188
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The Game Trace Archive.
NetGames 2012: 1-6
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ExPERT: Pareto-Efficient Task Replication on Grids and a Cloud.
  • Orna Agmon Ben-Yehuda,
  • Assaf Schuster,
  • Artyom Sharov,
  • Mark Silberstein,
  • Alexandru Iosup
IPDPS 2012: 167-178
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An analysis of online match-based games.
HAVE 2012: 134-139 (Workshops)
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2011

Performance Analysis of Cloud Computing Services for Many-Tasks Scientific Computing
IEEE Trans. Parallel Distrib. Syst. 22(6): 931-945 (2011)
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On the Performance Variability of Production Cloud Services.
CCGRID 2011: 104-113
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Identifying, analyzing, and modeling flashcrowds in BitTorrent.
Peer-to-Peer Computing 2011: 240-249
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Grid Computing Workloads.
IEEE Internet Computing 15(2): 19-26 (2011)
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Dynamic Resource Provisioning in Massively Multiplayer Online Games.
IEEE Trans. Parallel Distrib. Syst. 22(3): 380-395 (2011)
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A new business model for massively multiplayer online games.
ICPE 2011: 271-282
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2010

A Model for Space-Correlated Failures in Large-Scale Distributed Systems.
Euro-Par 2010: 88-100
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Analysis and modeling of time-correlated failures in large-scale distributed systems.
GRID 2010: 65-72
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The Failure Trace Archive: Enabling Comparative Analysis of Failures in Diverse Distributed Systems.
CCGRID 2010: 398-407 (Best Paper Award)
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The performance of bags-of-tasks in large-scale distributed systems.
HPDC 2010: 49-60
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BTWorld: towards observing the global BitTorrent file-sharing network.
HPDC 2010: 581-588
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Sampling Bias in BitTorrent Measurements.
Euro-Par 2010: 484-496
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2009

Trace-based evaluation of job runtime and queue wait time predictions in grids.
HPDC 2009: 111-120
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C-Meter: A Framework for Performance Analysis of Computing Clouds.
CCGRID 2009: 472-477
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2008

TRIBLER: a social-based peer-to-peer system.
Concurrency and Computation: Practice and Experience 20(2): 127-138 (2008)
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The Grid Workloads Archive.
Future Generation Comp. Syst. 24(7): 672-686 (2008)
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The performance of bags-of-tasks in large-scale distributed systems.
HPDC 2008: 97-108
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A performance study of grid workflow engines.
GRID 2008: 25-32
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Inter-operating grids through Delegated MatchMaking.
Scientific Programming 16(2-3): 233-253 (2008) (Special Issue with Nominated and Best Paper Awards at SC|07
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Efficient management of data center resources for massively multiplayer online games.
SC 2008: 10
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On the characteristics of grid workflows.
CoreGRID Symposium at Euro-Par 2008
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2007

On the dynamic resource availability in grids.
GRID 2007: 26-33
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Inter-operating grids through delegated matchmaking.
SC 2007: 13 (Nominated for Best Paper Award and Best Student Paper Award)
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The Characteristics and Performance of Groups of Jobs in Grids.
Euro-Par 2007: 382-393
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Build-and-Test Workloads for Grid Middleware: Problem, Analysis, and Applications.
CCGRID 2007: 205-213
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2006

2Fast : Collaborative Downloads in P2P Networks.
Peer-to-Peer Computing 2006: 23-30 (Best Paper Award)
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How are Real Grids Used? The Analysis of Four Grid Traces and Its Implications.
GRID 2006: 262-269
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Correlating Topology and Path Characteristics of Overlay Networks and the Internet.
CCGRID 2006: 10
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GRENCHMARK: A Framework for Analyzing, Testing, and Comparing Grids.
CCGRID 2006: 313-320
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Provisioning and Scheduling Resources for World-Wide Data-Sharing Services.
e-Science 2006: 84
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On Grid Performance Evaluation Using Synthetic Workloads.
JSSPP 2006: 232-255
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