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About
Radu Prodan
Professor at U.Klagenfurt, Austria
Research Focus
Workflow scheduling, cloud computing
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Publications
Publications
Alexandru Iosup,
Radu Prodan
,
Ana Lucia Vărbănescu
(2023)
Graph Greenifier: Towards Sustainable and Energy-Aware Massive Graph Processing in the Computing Continuum
ICPE GraphSys 2023
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Radu Prodan
,
Dragi Kimovski,
Andrea Bartolini,
Michael Cochez,
Alexandru Iosup,
Evgeny Kharlamov,
Jože Rožanec,
Laurenţiu Vasiliu,
Ana Lucia Vărbănescu
(2022)
Towards Extreme and Sustainable Graph Processing for Urgent Societal Challenges in Europe
2022 IEEE Cloud Summit, 23-30
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Laurens Versluis,
Roland Mathá,
Sacheendra Talluri,
Tim Hegeman,
Radu Prodan
,
Ewa Deelman,
Alexandru Iosup
(2020)
The Workflow Trace Archive: Open-Access Data from Public and Private Computing Infrastructures
IEEE Transactions on Parallel and Distributed Systems (TPDS) 2020
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Radu Prodan
,
Alexandru Iosup
(2016)
Operation analysis of massively multiplayer online games on unreliable resources
Peer-to-Peer Networking and Applications 9(6): 1145-1161 (2016)
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Radu Prodan
,
Alexandru Iosup,
Cristian Bologa (Babeş-Bolyai University)
(2014)
Comparison of Static and Dynamic Resource Allocations for Massively Multiplayer Online Games on Unreliable Resources
Euro-Par 2014: 229-310
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Vlad Nae,
Radu Prodan
,
Alexandru Iosup
(2014)
SLA-based operations of massively multiplayer online games in clouds
Multimedia Systems 20(5): 521-544 (2014)
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Alexandru Iosup,
Siqi Shen,
Yong Guo,
Stefan Hugtenburg,
Jesse Donkervliet,
Radu Prodan
(2014)
Massivizing online games using cloud computing: A vision.
ICME Workshops 2014: 1-4
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Alexandru Iosup,
Radu Prodan
,
Dick H.J. Epema
(2014)
IaaS Cloud Benchmarking: Approaches, Challenges, and Experience.
Cloud Computing for Data-Intensive Applications 2014: 83-104 (book chapter)
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Vlad Nae,
Radu Prodan
,
Alexandru Iosup
(2013)
Autonomic operation of massively multiplayer online games in clouds
CAC 2013: 10:1-10:10
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Vlad Nae,
Radu Prodan
,
Alexandru Iosup
(2013)
SLA-based operation of massively multiplayer online games in competition-based environments
C3S2E 2013: 104-112
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Vlad Nae,
Lukas Köpfle,
Radu Prodan
,
Alexandru Iosup
(2013)
Autonomous massively multiplayer online game operation on unreliable resources
C3S2E 2013: 95-103
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Vlad Nae,
Lukas Köpfle,
Radu Prodan
,
Alexandru Iosup
(2012)
Massively Multiplayer Online Games on unreliable resources
NetGames 2012: 1-2
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Vlad Nae,
Alexandru Iosup,
Radu Prodan
,
Thomas Fahringer
(2011)
A new business model for massively multiplayer online games.
ICPE 2011: 271-282
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Vlad Nae,
Alexandru Iosup,
Radu Prodan
(2011)
Dynamic Resource Provisioning in Massively Multiplayer Online Games.
IEEE Transactions on Parallel and Distributed Systems (TPDS)
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Alexandru Iosup,
Simon Ostermann (U. Innsbruck),
Nezih Yigitbasi,
Radu Prodan
,
Thomas Fahringer,
Dick H.J. Epema
(2011)
Performance Analysis of Cloud Computing Services for Many-Tasks Scientific Computing
IEEE Transactions on Parallel and Distributed Systems (TPDS)
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Alexandru Iosup,
Vlad Nae,
Radu Prodan
(2010)
The impact of virtualisation on the performance and operational costs of Massively Multiplayer Online Games
IJAMC 4(4): 364-386 (2010)
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Vlad Nae,
Radu Prodan
,
Thomas Fahringer,
Alexandru Iosup
(2009)
The impact of virtualization on the performance of Massively Multiplayer Online Games
NetGames 2009: 1-6
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Simon Ostermann,
Radu Prodan
,
Thomas Fahringer,
Alexandru Iosup,
Dick H.J. Epema
(2008)
On the characteristics of grid workflows.
CoreGRID Symposium at Euro-Par 2008
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Vlad Nae,
Alexandru Iosup,
Stefan Podlipnig,
Radu Prodan
,
Dick H.J. Epema,
Thomas Fahringer
(2008)
Efficient management of data center resources for massively multiplayer online games.
SC 2008: 10
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