Radu Prodan

Professor at U.Klagenfurt, Austria

Research Focus
Workflow scheduling, cloud computing

Contact

Links

Publications

Publications
Graph Greenifier: Towards Sustainable and Energy-Aware Massive Graph Processing in the Computing Continuum
ICPE GraphSys 2023
PDF
Towards Extreme and Sustainable Graph Processing for Urgent Societal Challenges in Europe
2022 IEEE Cloud Summit, 23-30
PDF
The Workflow Trace Archive: Open-Access Data from Public and Private Computing Infrastructures
IEEE Transactions on Parallel and Distributed Systems (TPDS) 2020
PDF
Operation analysis of massively multiplayer online games on unreliable resources
Peer-to-Peer Networking and Applications 9(6): 1145-1161 (2016)
PDF
Comparison of Static and Dynamic Resource Allocations for Massively Multiplayer Online Games on Unreliable Resources
Euro-Par 2014: 229-310
PDF
SLA-based operations of massively multiplayer online games in clouds
Multimedia Systems 20(5): 521-544 (2014)
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Massivizing online games using cloud computing: A vision.
ICME Workshops 2014: 1-4
PDF
IaaS Cloud Benchmarking: Approaches, Challenges, and Experience.
Cloud Computing for Data-Intensive Applications 2014: 83-104 (book chapter)
PDF
Autonomic operation of massively multiplayer online games in clouds
CAC 2013: 10:1-10:10
PDF
SLA-based operation of massively multiplayer online games in competition-based environments
C3S2E 2013: 104-112
PDF
Autonomous massively multiplayer online game operation on unreliable resources
C3S2E 2013: 95-103
PDF
Massively Multiplayer Online Games on unreliable resources
NetGames 2012: 1-2
PDF
A new business model for massively multiplayer online games.
ICPE 2011: 271-282
PDF
Dynamic Resource Provisioning in Massively Multiplayer Online Games.
IEEE Transactions on Parallel and Distributed Systems (TPDS)
PDF
Performance Analysis of Cloud Computing Services for Many-Tasks Scientific Computing
IEEE Transactions on Parallel and Distributed Systems (TPDS)
PDF
The impact of virtualisation on the performance and operational costs of Massively Multiplayer Online Games
IJAMC 4(4): 364-386 (2010)
PDF
The impact of virtualization on the performance of Massively Multiplayer Online Games
NetGames 2009: 1-6
PDF
On the characteristics of grid workflows.
CoreGRID Symposium at Euro-Par 2008
PDF
Efficient management of data center resources for massively multiplayer online games.
SC 2008: 10
PDF