Jesse Donkervliet

Teacher
Ph.D. student
Project Lead OpenCraft project

Research Focus
Massivizing Minecraft-like multi-player networked environments

Contact

Links

Publications
Master Thesis
Bachelor Theses

Publications
Dyconits: Scaling Minecraft-like Services through Dynamically Managed Inconsistency
ICDCS 2021
PDF
An Empirical Evaluation of the Performance of Video Conferencing Systems
HotCloudPerf 2021
An Empirical Evaluation of Video Conferencing Systems Used in Industry, Academia, and Entertainment
2021, ACM/SPEC International Conference on Performance Engineering Companion (ICPE Companion)
Towards Supporting Millions of Users in Modifiable Virtual Environments by Redesigning Minecraft-Like Games as Serverless Systems
12th USENIX Workshop on Hot Topics in Cloud Computing (HotCloud'20)
PDF
Yardstick: A Benchmark for Minecraft-like Services
ICPE 2019
PDF
Mnemos: Self-Expressive Management of Business-Critical Workloads in Virtualized Datacenters
IEEE Computer 48(7): 46-54 (2015)
PDF
Massivizing online games using cloud computing: A vision.
ICME Workshops 2014: 1-4
PDF

Master Thesis
Design and Experimental Evaluation of a System based on Dynamic Conits for Scaling Minecraft-like Environments

Supervised Bachelor Theses
Design and Evaluation of a Cloud operated Storage System for Minecraft-like Games
PorygonCraft: Improving and Measuring the Scalability of Modifiable Virtual Environments using Dynamic Consistency Units